Artillery Guide: Setup, Targeting & Firing Techniques - Weapons

Artillery Guide: Setup, Targeting & Firing Techniques

Master artillery operations in Hell Let Loose Vietnam with this expert guide on solo setup, mil calculations, target marking, and anti-recon defense.

2026-08-13
hell let loose vietnam Wiki Team
Quick Guide
  • Artillery dominance: Learn to rain devastating fire on enemy positions from your team's Center HQ.
  • Resource management: Each HE shell costs 3 Munitions and each smoke shell costs 5 Munitions.
  • Solo vs. Crew: Running multiple guns separately is more effective than over-optimizing one gun's fire rate.
  • Mil system: Convert target distance to mils using the in-game key or an artillery calculator app.
  • Recon threat: Expect enemy recon units to hunt your position; build defenses and place AP mines.

Artillery Fundamentals & Setup

Artillery is one of the most impactful roles on the battlefield. Operating the three heavy guns located at your team's Center HQ allows you to deliver devastating barrages that can shatter enemy offensives, break defensive lines, and secure objectives. However, mastering artillery requires a solid understanding of resource management, team coordination, and gunnery mechanics.

Before you even step up to a cannon, you need to decide whether you are running a solo operation or coordinating with a dedicated crew. Each approach has distinct advantages and logistical requirements.

Resource Management

Artillery consumes team Munitions rapidly. HE shells cost 3 Munitions each, while smoke shells cost 5 Munitions. These resources are shared with your Commander for bombing runs and precision strikes. Always monitor your Munitions balance above the Tactical Map.

Solo vs. Crew Operations

Setup TypeProsConsRecommended Strategy
SoloFull control of targetingSlower reload timesJoin existing squad, play Engineer first to build resource nodes
Two-Gun CrewMultiple targets hit simultaneouslyRequires coordinationCreate locked squad, designate as artillery unit
Single-Gun CrewFaster rate of fireVulnerable to single grenadeNot recommended; spreading out increases survivability

Solo Setup

  • Join an existing squad
  • Choose Engineer role first
  • Build resource nodes
  • Switch to artillery role
  • Use F1/F2 to swap positions

Crew Setup

  • Create a locked infantry squad
  • Use artillery unit designation
  • Assign one player as Engineer
  • Communicate via leadership channel
  • Man separate guns for coverage

Recon Defense

  • Place outpost nearby for early warning
  • Lay AP mines at chokepoints
  • Build fortifications for cover
  • Park trucks as concealment
  • Never redeploy at Center HQ after death

Target Acquisition & Marking

You cannot hit what you cannot see. Effective artillery relies entirely on accurate target identification and map marking. While relying on your commander and fellow squad leaders to ping targets can work in highly coordinated matches, taking control of target acquisition yourself yields far more consistent results in public matches.

Communication is Mandatory

Artillery does not distinguish between friend and foe. Failing to communicate when and where you are dropping shells is the fastest way to cause team kills and get vote-kicked. Always announce your fire missions in the leadership channel.

Target Identification Methods

There are two primary schools of thought for target acquisition:

Method 1: Squad Leader on the Gun Stay back at Center HQ and man the gun yourself. Rely entirely on marks from your commander and other squad leaders. This works well in organized play but often leaves you idle in public matches where squad leaders are focused on their own infantry engagements.

Method 2: Squad Leader on the Front Line Have a squad member operate the gun while you move to the front line with binoculars. This allows you to actively scan for targets, read the battlefield, and place precise marks. You can still communicate with other squad leaders to encourage them to share their own marks.

Reading the Battlefield

IndicatorWhat It MeansAction
Recon planes/flaresReveals enemy positions on mapCheck map immediately for new contacts
Friendly clusters facing one directionLikely engaged in a firefightEstimate enemy position opposite the cluster
Enemy movement patternsTroops moving toward objectivesLead your target area slightly
Static friendly linesFrontline has stabilizedTarget behind enemy lines to disrupt supplies
Reading the Blueberries

When looking at your map, watch for groups of friendly markers all facing the same direction and not moving. This almost always indicates an active firefight. The enemy is likely positioned directly opposite them. Use this pattern to estimate where to drop your barrages.

Dialing In: Mil Calculations & Firing

This is where artillery transitions from pointing and clicking to a genuine science. Every shot requires precise calculation of distance and conversion to the mil system, which determines the elevation angle of your gun barrel.

1

Determine Distance

Open your tactical map and hover your mouse over the target marker. The game displays the exact distance in meters from your position to the target.

2

Convert to Mils

Check the conversion key on the left side of your screen in the gunner position. The key converts meters to mils in 100-meter increments. For distances between increments, calculate the midpoint. Example: 1,200m = 717 mil, 1,300m = 693 mil, so 1,250m = approximately 705 mil.

3

Adjust Elevation

Use the W and S keys to adjust the gun's elevation. The current mil setting is displayed in the bottom right corner. Match this number to your calculated mil value.

4

Align Horizontally

Press T to bring up your HUD and locate your in-game marker. Use the A and D keys to rotate the gun left or right until the scope crosshair aligns with the marker. If the gun won't rotate far enough, switch to the loader position and rotate the gun base.

5

Fire and Adjust

Click the left mouse button to fire. Artillery has natural dispersion, so shells will land within roughly a 20-meter radius. If you score kills, you will hear a hit indicator sound. Make small adjustments between volleys to spread your impact zone and prevent enemies from dodging.

Use an Artillery Calculator

Doing mil math in your head during a firefight is stressful. Download a Hell Let Loose artillery calculator app on your phone. These tools instantly convert any distance to the correct mil value, saving you time and mental energy. Note that British and Soviet guns have slightly different mil conversions.

Shell Types and Usage

Shell TypeCostPrimary UseBest Practice
HE (High Explosive)3 MunitionsAnti-infantry, area denialSpread impacts to prevent enemy avoidance
Smoke5 MunitionsBlinding enemies, screening pushesDrop on enemy positions to facilitate friendly advances

Surviving Enemy Recon & Counter-Battery

If your artillery is effective, the enemy will notice. Enemy recon squads are the only units capable of placing outposts deep behind your lines, and hunting artillery is one of their primary responsibilities. A single recon player with a grenade can wipe out an entire artillery crew in seconds.

Recon is Coming

Do not assume you are safe at Center HQ. Effective artillery will draw enemy recon like moths to a flame. If you and your buddy are stacked on the same gun, one grenade ends your operation. Spread across separate guns to ensure at least one survivor can fight back.

Defensive Protocols

ThreatWarning SignsCountermeasure
Recon infantryOutpost icon lights up on mapJump off gun, engage with personal weapons
Coordinated pushMultiple enemies approachingFall back to nearest HQ, do not hold position
Enemy artilleryShells landing near your gunsRelocate to a different gun or take cover
Recon respawnKilled recon returns quicklyFind and destroy their outpost immediately

What to Do When Recon Attacks

  1. Fight back immediately: Jump off the gun and engage. If you kill the recon squad, do not return to the gun right away.
  2. Hunt the outpost: The recon squad has an outpost nearby. Find and destroy it to force them back to a distant garrison.
  3. Do not redeploy at Center HQ: If killed, spawn at a different HQ and approach on foot. The recon unit may be camping your spawn.
  4. Use misdirection: By not spawning at Center HQ immediately, the recon unit may assume you have given up on artillery and move on.
Proactive Defense

Before manning the guns, place an outpost nearby. When enemies approach, the outpost icon on your map will light up, giving you critical seconds of warning. Have your engineer place AP mines at likely approach routes and rebuild them after each enemy death.

Advanced Artillery Tactics & Limitations

Understanding what artillery can and cannot do is essential for making the most of your limited Munitions and avoiding costly mistakes.

Target Priority Table

TargetEffectivenessMunitions CostRecommendation
Infantry clustersExcellentLow (3 per shell)Primary target; spread impacts
Enemy garrisonsCannot destroyModerateKill spawning infantry but check for friendlies first
Trucks/TransportsModerateLowSingle hit destroys, but hard to hit moving targets
Tanks/ArmorVery PoorVery HighMultiple direct hits needed; nearly impossible due to dispersion
Friendly positionsCatastrophicN/AAlways verify no friendlies are near target
The 25-Second Rule

It takes approximately 25 seconds from the time you fire a shell to when it makes contact. If a squad leader asks you to stop firing, you may still have one or two rounds in the air. Always warn your team: "Stopping fire on [sector], but hold off pushing for 30 seconds, rounds still in the air."

Smoke Shell Strategy

In organized competitive play, smoke shells are sometimes used as signals—a single smoke at the end of a barrage means "done firing, safe to push." However, in public matches, these conventions are rarely understood and can lead to dangerous confusion.

The most reliable use of smoke in public matches is tactical obscuration:

  • Blind enemy positions: Drop smoke on enemy defenses to cover a friendly push (e.g., smoking the far side of a bridge)
  • Force tank relocations: Smoke an enemy tank in an advantageous position to blind its crew, making it vulnerable to rockets and satchel charges
  • Never use smoke as a signal: The average player will not understand the intended meaning

Artillery Operator Checklist:

  • Build resource nodes before manning guns
  • Communicate all fire missions in leadership channel
  • Calculate mils accurately using key or calculator app
  • Spread impact zones to prevent enemy avoidance
  • Check for nearby friendlies before shelling garrisons
  • Warn team about rounds in flight when ceasing fire
  • Place outpost and AP mines for recon defense
  • Monitor Munitions balance throughout the match

Frequently Asked Questions

Q: Can artillery destroy enemy garrisons or outposts?

No, artillery cannot directly destroy garrisons. However, you can kill large numbers of infantry spawning on them. Always check for nearby friendlies before shelling a garrison, as team-killing a teammate who is about to dismantle it is extremely counterproductive.

Q: Is it worth trying to destroy tanks with artillery?

Generally no. Destroying a tank requires multiple direct hits, and due to the natural dispersion of artillery shells, this is extremely unlikely. You will typically just burn through your team's Munitions without success. Focus on infantry and soft targets instead.

Q: Should I run one gun with a dedicated loader or two separate guns?

Two separate guns are strongly recommended. While a dedicated loader increases fire rate slightly, having two guns allows you to hit multiple targets simultaneously and dramatically increases survivability against enemy recon. One grenade can wipe a two-person crew on a single gun.

Q: How do I deal with different mil conversions for British and Soviet guns?

The mil conversion key is slightly different for British and Soviet artillery compared to other factions. Pay close attention to the conversion chart on the left side of your screen when manning these guns, and adjust your calculator app settings accordingly.

Q: What should I do if enemy recon keeps killing me at the guns?

Do not redeploy at Center HQ, as they will be waiting. Spawn at a different HQ and approach on foot. After killing recon players, immediately search for and destroy their nearby outpost to force them back to a distant garrison. Place your own outpost nearby for early warning.